#pragma once

#include "include_gl.h"
#include "GLTexture.h"

class GLFramebuffer
{
public:
	GLFramebuffer();
	~GLFramebuffer();

	void attach(GLTexture* texture, GLenum attachment);
	void setDrawBuffer(GLenum buf);
	void setDrawBuffers(GLsizei n, const GLenum* bufs);

	GLuint name;
};